Sets a Texture object to display an arbitrary texture, altering it to fit a circular frame. Used in the default UI to display square textures (such as item icons) within the circular "portrait" frames used in many default UI elements.


See also Utility functions.

Signature:

SetPortraitToTexture("frameName", "texturePath")

Arguments:

  • frameName - Name of a Texture object (string)
  • texturePath - Path to a texture to display (string)

Examples:

-- Change the player portrait to be the same as the keychain portrait
SetPortraitToTexture("PlayerPortrait", "Interface\\ContainerFrame\\KeyRing-Bag-Icon")

-- Set the player portrait to be the icon for "Staff of Infinite Mysteries"
SetPortraitToTexture("PlayerPortrait", "Interface\\Icons\\INV_Weapon_Halberd17")