Allows leaving a recently entered instance to which the player would otherwise be saved.
Applies when the player enters an instance to which other members of her group are saved; if the player leaves the within the time limit (see
GetInstanceLockTimeRemaining()) she will not be saved to the instance.
See also Instance functions.
response- Whether the player wishes to remain in the instance (
false- Exit to the nearest graveyard
true- Remain in the zone, saving the player to this instance