Allows leaving a recently entered instance to which the player would otherwise be saved.


Applies when the player enters an instance to which other members of her group are saved; if the player leaves the within the time limit (see GetInstanceLockTimeRemaining()) she will not be saved to the instance.


See also Instance functions.




  • response - Whether the player wishes to remain in the instance (boolean)
    • false - Exit to the nearest graveyard
    • true - Remain in the zone, saving the player to this instance