Returns whether the item repair cursor mode is currently active. Repair mode is entered by calling ShowRepairCursor() and exited by calling HideRepairCursor(); while in repair mode, calling PickupContainerItem() or PickupInventoryItem() will attempt to repair the item (and deduct the cost of such from the player's savings) instead of putting it on the cursor.

See also Merchant functions, Cursor functions.


inRepair = InRepairMode()


  • inRepair - 1 if repair mode is currently active; otherwise nil (1nil)