Returns the value of a combat rating for the player


See also Stat information functions.

Signature:

rating = GetCombatRating(ratingIndex)

Arguments:

  • ratingIndex - Index of a rating; the following global constants are provided for convenience (number)
    • CR_BLOCK - Block skill
    • CR_CRIT_MELEE - Melee critical strike chance
    • CR_CRIT_RANGED - Ranged critical strike chance
    • CR_CRIT_SPELL - Spell critical strike chance
    • CR_CRIT_TAKEN_MELEE - Melee Resilience
    • CR_CRIT_TAKEN_RANGED - Ranged Resilience
    • CR_CRIT_TAKEN_SPELL - Spell Resilience
    • CR_DEFENSE_SKILL - Defense skill
    • CR_DODGE - Dodge skill
    • CR_HASTE_MELEE - Melee haste
    • CR_HASTE_RANGED - Ranged haste
    • CR_HASTE_SPELL - Spell haste
    • CR_HIT_MELEE - Melee chance to hit
    • CR_HIT_RANGED - Ranged chance to hit
    • CR_HIT_SPELL - Spell chance to hit
    • CR_HIT_TAKEN_MELEE - Unused
    • CR_HIT_TAKEN_RANGED - Unused
    • CR_HIT_TAKEN_SPELL - Unused
    • CR_PARRY - Parry skill
    • CR_WEAPON_SKILL - Weapon skill
    • CR_WEAPON_SKILL_MAINHAND - Main-hand weapon skill
    • CR_WEAPON_SKILL_OFFHAND - Offhand weapon skill
    • CR_WEAPON_SKILL_RANGED - Ranged weapon skill

Returns:

  • rating - Value of the rating for the player (number)