Causes the player character to automatically follow another unit. Only friendly player units can be followed.
See also Movement functions.
Signature:
FollowUnit("unit") or FollowUnit("name" [, strict])
Arguments:
unit- A unit to follow (string, unitID)name- Name of a unit to follow (string)strict- True if only an exact match for the given name should be allowed; false to allow partial matches (boolean)